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Old Apr 15, 2008, 10:51 AM // 10:51   #21
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Quote:
Originally Posted by distilledwill
Anithesis? who does your N/Rt maintain Weapon of Fury on?

Do they know to cast it on physical attackers and adrenaline dependant characters, or do you have to micro it?

Also, why do you use Mark Of Fury, Id think that with Weapon of Fury would be enought to keep the adrenaline flowing and it might be better to have an enchant removal such as [Rip Enchantment] or something?

not that im knocking it, it obviously works!
WoF is auto-cast on physicals, WoQ is auto-cast on casters, no micro needed. I ran a God-mode D-slasher - either WoF or Splinter Weapon was on me most of the time, it was the same for the Paragon hero.

WoF is cast on multiple physicals, buffing each individually. MoF is cast on the victim, benefiting all. Neither WoF nor MoF are needed but it was a neat alternative to a dedicated Orders hero to help me spam SY and to power Stunning Strike on the Paragon.

I had Pain Inverter on the bar and never once had WoQ cast on me, so heroes are pretty impressive with weapon spell targeting. Splinter Weapon was occasionally cast on the Mes instead of WoQ, it didn't matter as FoW was a cakewalk...I remember going on a chestrun as a noob and thinking it was so hardcore that i haven't been back prior to today


I agree enchant stripping is good, i had that on the Mesmer. Weaken Armor and Rigor Mortis are both optional.

Last edited by Antithesis; Apr 15, 2008 at 12:35 PM // 12:35..
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Old Apr 16, 2008, 03:33 PM // 15:33   #22
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Quote:
Originally Posted by Antithesis
Completed all quests on my first attempt in FoW (that's one less statue to get for the HoM) with the team i posted...dead easy, definitely could have been more offensive, I had no idea what was down there so covered most bases.

I'm not a fan of passive Monks, maybe take 3 x N/Rt with your Paras and Derv for healing, buffs and more damage. I ran the following bars alongside a MM, Mes and Para on a second a/c. Even without bombs going off Soul Reaping should be enough energy in NM.

[spiteful spirit][enfeebling blood][barbs][weaken armor][rigor mortis][mark of fury][signet of lost souls][death pact signet]

[weapon of fury][splinter weapon][ancestors rage][mend body and soul][spirit light][protective was kaolai][signet of lost souls][death pact signet]

[weapon of quickening][mend body and soul][spirit light][protective was kaolai][shadowsong][life][signet of lost souls][death pact signet]

Weapon of Quickening's 33% recharge helps the SS. There should be plenty of healing on the N/Rt's so maybe drop the D/N (there's bucketloads of enchant stripping in FoW) for another Paragon, or a Barrage or BHA /Volley Ranger. If taking the D/N, drop Mark of Fury for Mark of Pain and Weapon of Fury for Icy Veins. Blood Ritual might be useful on the SS to power the WoF and WoQ if energy gets low. Hex removal would be useful too.
congrats on the finish. you remember how long it took you?
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Old Apr 16, 2008, 10:07 PM // 22:07   #23
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Quote:
Originally Posted by R Langdon
congrats on the finish. you remember how long it took you?
Given it was my first attempt at FoW I cleared everything before taking the quests just to be on the safe side. I had no idea where the quest givers were nor the optimal sequence to follow. It took me over 3 hours to complete, i'm sure that time can be significantly improved.

The build was more defensive than needed, I don't plan on repeating the exercise but if i did i'd probably try it with 2 N/Rt's and 4 Paragons, or 3 of each.

Last edited by Antithesis; Apr 16, 2008 at 11:10 PM // 23:10..
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Old Apr 17, 2008, 10:47 AM // 10:47   #24
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Just like to say thanks for pointing me in the direction of WoF N/Rt, I used it in FoW last night with a 2 para backline (empathic removal (mot) and cruel spear(com)), another N/Rt healer (WoR) and an Artificer Mesmer. (and a couple of players)

It all worked a treat. Cheers.
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Old Apr 17, 2008, 11:26 AM // 11:26   #25
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How about something like:

1. SY/TNTF Paragon (Me)
2. Defensive Anthem Para
3. N/Rt healer
4. N/Mo healer with hex removal
5. D/N Orders + support
6. SH Ele + splinter weapon
7. SH Ele + convert hexes

this? No frontliners, but D/N can be set to use a scythe and act like a tank (perma +100 AL is better than pure tank ;o).
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Old Apr 17, 2008, 04:34 PM // 16:34   #26
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Interesting build, Antithesis. Some comments:

A target can only have one weapon spell active at one time. So if you have Splinter Weapon, then you cant have Weapon of Fury on you and so on.

Your WoQ N/Rt, is the one casting all the spirits, so if he dies, or if he can't cast spirits because he is being attacked, then Spirit Light would cause a health sacrifice for both N/Rt. Would it be better if you balance the spirit casting responsibility to both N/Rt?

Is Shadowsong the best choice there?

Not sure if heroes use wielder's boon properly. But with all these weapon spells, that maybe useful?
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Old Apr 17, 2008, 04:49 PM // 16:49   #27
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Quote:
Originally Posted by Abedeus
How about something like:

1. SY/TNTF Paragon (Me)
2. Defensive Anthem Para
3. N/Rt healer
4. N/Mo healer with hex removal
5. D/N Orders + support
6. SH Ele + splinter weapon
7. SH Ele + convert hexes

this? No frontliners, but D/N can be set to use a scythe and act like a tank (perma +100 AL is better than pure tank ;o).
way too defensive of a team. you will definitely be able to clear the place, but the mobs down there are not that powerful.
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Old Apr 17, 2008, 07:32 PM // 19:32   #28
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Yeah, I changed DA para to stunning strike from other thread. I'm already at 8/11 quests, but gotta go sleep... Hope I won't get error while I'm afk.

But it works. I got few deaths at the beginning, as I was getting used to the build and Skeletons surprised me. Then second almost-wipe thanks to the fact, that my friend didn't change heroes to guard, but to fight and luring was VERY hard. But it works.
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Old Apr 17, 2008, 10:46 PM // 22:46   #29
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Quote:
Originally Posted by DarkSpirit
A target can only have one weapon spell active at one time. So if you have Splinter Weapon, then you cant have Weapon of Fury on you and so on.
Heroes don't seem to replace one offensive weapon spell with another, eg. if i had SW on me, WoF was not cast until SW expired, which is why i took Mark of Fury in addition to WoF. SW was always on someone, including Minions. Weapon of Quickening was only cast on casters, occasionally Gwen ended up with Splinter Weapon but overall it worked well and was easy to micro if need be.

Quote:
Originally Posted by DarkSpirit
Your WoQ N/Rt, is the one casting all the spirits, so if he dies, or if he can't cast spirits because he is being attacked, then Spirit Light would cause a health sacrifice for both N/Rt. Would it be better if you balance the spirit casting responsibility to both N/Rt?
Two spirits on the WoQ is not a problem. Besides, there's no room on the Weapon of Fury for a spirit - if i'm going to spec into Channeling for WoF i might was well take AR/SW as well, freeing up a couple of slots on another hero.

Quote:
Originally Posted by DarkSpirit
Is Shadowsong the best choice there?
Shadowsong provides 90% miss by firing off 5 secs of Blind every second or so on multiple targets (spread further by Epidemic), protecting both spirits and covering the backline against anything that slips through the minion meatshield. I much prefer Blind to wards or Aegis as 90% miss owns face and Shadowsong can be up 99% of the time.

Try a Blindbot Hero and see how much less work your healers need to do. I can't justify a dedicated slot to a Blindbot - they're reliant on enchants (bad idea in FoW) and you get Weakness & Cracked Armor in AoE form with a SS Nec. I wanted a team setup that included Deep Wound, Weakness, Cracked Armor, Dazed and Blind - Shadowsong was the obvious solution once i started digging into the Communing line, nothing else in Communing is worth taking in general PvE.

Quote:
Originally Posted by DarkSpirit
Not sure if heroes use wielder's boon properly. But with all these weapon spells, that maybe useful?
Wielder's Boon is too conditional to bother taking as not everyone will have a Weapon Spell on them all the time. With two spirits Mend Body and Soul is more effective at condition-stack removal and Spirit Light is too good to drop. I did try Weapon of Warding and Resilient Weapon, neither are needed and the problem with both is they will remove WoF, WoQ or SW.

Here's the full 6 Hero setup i used in FoW. Overall it's a pretty defensive setup - it was my first attempt so I preferred to go a bit slower than do it twice. If i was to do it for speed, i'd probably go in with 1 Imbagon, 3 Paragon heroes, 3 N/Rt (Curser with Rip Enchantment, WoF, WoQ/WoR). Or 1 Imbagon, 2 Para, 1 Signet Mes, 3 N/Rt.

[build name="Minion Bomber" prof=Necromancer/Ritualist Death=12+3+1 Restoration=10 Soulreaping=8+1][Jagged Bones][animate bone minions][death nova][blood of the master][putrid bile][soothing memories][protective was kaolai][signet of lost souls][/build]

[build name="SS Necro" prof=Necromancer/Ritualist Blood=3+1 Curses=12+1+1 Soulreaping=12+1][spiteful spirit][enfeebling blood][barbs][weaken armor][rigor mortis][mark of fury][signet of lost souls][death pact signet][/build]

[build name="WoF Restorer" prof=Necromancer/Ritualist Channeling=10 Restoration=12 Soulreaping=8+1+1][weapon of fury][splinter weapon][ancestors rage][mend body and soul][spirit light][protective was kaolai][signet of lost souls][death pact signet][/build]

[build name="WoQ Restorer" prof=Necromancer/Ritualist Communing=11 Restoration=10 Soulreaping=10+1+1][Weapon of Quickening][Mend Body and Soul][Spirit Light][Protective Was Kaolai][Shadowsong][Life][Signet of Lost Souls][Death Pact Signet][/build]

[build name="Vengeful Rezmer" prof=Mesmer/Monk Fastcasting=11+1 Domination=10+1+1 Inspiration=10+1][mantra of recovery][power lock][cry of frustration][drain enchantment][power drain][remove hex][epidemic][vengeance][/build]

[build name="Stunning Striker" prof=Paragon/Warrior Spear=10+1+1 Motivation=10+1 Leadership=11+1 Command=1][stunning strike][go for the eyes][vicious attack][finale of restoration][hexbreaker aria][aria of zeal][frenzy][signet of return][/build]

Why?
  • Weapon of Quickening buffs the Rezmer's recharge to 50% (modified version of DarkSpirit's build) and buffs other casters with 33% recharge, very handy. Swap the WoQ Restorer for Sab's Weapon of Remedy Hero if taking a Physical team.
  • Weapon of Fury + Mark of Fury powers the adrenal engine of the Stunning Striker. It also opens up the secondary profession for my D-Slasher instead of taking Enduring Harmony. Swap WoF for Weapon of Remedy or Icy Veins if not taking physicals.
  • Shadowsong for melee hate, 90% miss is a good thing.
  • Minions for a meatshield, AoE damage and a Necro energy machine.
  • GFTE for Paragon energy management, to trigger Finale of Restoration (i'm also spamming Save Yourselves!) and to buff Minion damage.
  • Weaken Armor as a cover condition and to buff damage vs Physicals for the party and Minions.
  • Rezmer interrupts + Stunning Strike + Epidemic for caster hate. All Mesmer interrupts recharge 50% faster under Mantra of Recovery + Weapon of Quickening.
  • Two spirits + Mend Body and Soul for condition removal.
  • Hexbreaker Aria for caster hex removal, Remove Hex for spot hex removal on physicals.
  • Vengeance because it rocks as a battle rez on a MoR Mesmer. The Vengeance deaths cause no DP and provide corpses for Minions. Replace with a hard rez if desired.
  • Vengeance is the only enchantment in the party. It doesn't really matter if it gets stripped, there are plenty of other rezzers in the group.
  • Frenzy because it's 33% IAS, the Paragon is rarely targeted and its used wisely under fire. I couldn't justify taking a skill like Anthem of Flame to refresh Aggressive Refrain every 10-15 seconds when only two physicals are in the group.
  • Soothing Memories + PwK on the bomber for +24 Armor, an extra party heal + cheap heal. Swap out for whatever you like, I found 3 x PwK drops helped against AoE.

I've been using this 6 Hero setup while Vanquishing. Not perfect for FoW but the trip was a cakewalk considering i had no idea what i would face. There was a lot of pressure on the team in the cave as i over-agro'd the spiders but it held up really well, predominately because of Shadowsong and the meatshield.

For HM Norn point farming in Varajar Fells I take the WoQ N/Rt, a Vengeful Rezmer and dump AR/SW on a Minion Bomber. It has no problems against the Ice Imps and Frozen Elementals, Shadowsong and Minions takes care of physical beasties.

Last edited by Antithesis; Apr 18, 2008 at 03:08 AM // 03:08..
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Old Apr 17, 2008, 10:56 PM // 22:56   #30
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SY! Paragon
3 Paragon heros
Rit/Mo with hex control and splinter/AR
2 monks (Could go with one, but do not know how well hero monks are)
D/N orders or N/Rt order/Splinter
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Old Apr 18, 2008, 12:05 AM // 00:05   #31
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Quote:
Originally Posted by knoll
SY! Paragon
3 Paragon heros
Rit/Mo with hex control and splinter/AR
2 monks (Could go with one, but do not know how well hero monks are)
D/N orders or N/Rt order/Splinter
That's 8. The thread is for 1 player + 6 Heroes.

Rt heroes suck at energy management.
The D/N is enchantment-reliant, enchant-stripping is heavy in FoW.
Hero Monks are duds compared to N/Rt's - they're slower to react to healing, have poor energy management, can't keep up with condition removal and have no offense. This leaves prot and hex removal as their saving grace. Prot's always reactive and is not needed, hex removal can be offloaded to an offensive character.
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Old Apr 18, 2008, 12:34 AM // 00:34   #32
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Quote:
Originally Posted by Antithesis
That's 8. The thread is for 1 player + 6 Heroes.

Rt heroes suck at energy management.
The D/N is enchantment-reliant, enchant-stripping is heavy in FoW.
Hero Monks are duds compared to N/Rt's - they're slower to react to healing, have poor energy management, can't keep up with condition removal and have no offense. This leaves prot and hex removal as their saving grace. Prot's always reactive and is not needed, hex removal can be offloaded to an offensive character.
Are you serious? N/rt can remove hexes, and that is what over half of FoW is. D/N Orders is amazing, what are Skales going to kill it, no. As there are going to be enchantments on all the characters. Conditions in FoW is a joke, really why would you walk in traps anyways when you are using 5 ranged paragons? The spider cave, lol poison, I hope you do not carry a condition removal for that, ever heard of Heal Party? Energy management you shouldn't equip more then 5 energy spells on monk heros without GoLE. Slow reaction on monk heros, just because the hero monk bars don't have all healing skills on the bar like N/rt doesn't mean they react any slower.

My bad on the 8 guys, ups, Like I said you could probably do this with 1 monk.
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Old Apr 18, 2008, 01:09 AM // 01:09   #33
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Quote:
Originally Posted by knoll
Are you serious? N/rt can remove hexes, and that is what over half of FoW is. D/N Orders is amazing, what are Skales going to kill it, no. As there are going to be enchantments on all the characters. Conditions in FoW is a joke, really why would you walk in traps anyways when you are using 5 ranged paragons? The spider cave, lol poison, I hope you do not carry a condition removal for that, ever heard of Heal Party? Energy management you shouldn't equip more then 5 energy spells on monk heros without GoLE. Slow reaction on monk heros, just because the hero monk bars don't have all healing skills on the bar like N/rt doesn't mean they react any slower.

My bad on the 8 guys, ups, Like I said you could probably do this with 1 monk.
The D/N is good in a Paragon-heavy party and is a solid Hero build, no arguments there. I've used it a lot but it's always missed something for me. I can't justify a Hero slot to a D/N when I can absorb it's roles into characters with better offense and better defense. A D/N isn't as beneficial as it could be in FoW, try doing more than just the beach and the cave. Under heavy enchant stripping energy can easily fail even with high Mysticism, you've also got to deal with Nature's Renewal.

Barbs and Mark of Fury can be slotted onto an SS for a similar effect to Dark Fury and Order of Pain and we still have room for AoE Weakness, AoE Cracked Armor or an enchant strip, Mark of Pain or block removal, a rez, energy management and Spiteful Spirit. The party healing of the D/N is best suited to a tertiary healer role as a bar-topper. It doesn't often have more than 4 enchants up out of 6 weakening Mystic Healing and Vow of Piety. It has no anti-spike or direct healing other than a self-heal touch skill and self-preservation enchants. Healing can be slotted onto a N/Rt with Spirit Light, Mend Body & Soul and Protective was Kaolai and we still have room for Splinter Weapon, Ancestor's Rage and an adrenal+energy buff in Weapon of Fury. The D/N's benefits are covered, it's weaknesses eliminated.

Hero Monks packing condition-removal will spam until their energy is tanked and there are more conditions in FoW than Poison. Don't forget Blind, Dazed, Weakness, Deep Wound, Bleeding, Burning, Crippled... A WoH Hybrid hero monk prioritises Signet of Rejuvenation over WoH or Dwayna's Kiss and will sit idly by while a party member gets spiked to death, it speaks volumes about their abilities when Henchies can do the same job. A Monk can't spam Hex Removal, it's better offloaded to one or two of the Paragons. Save Yourselves and/or There's Nothing to Fear are far better Protection than a Monk can either offer or handle.

With Hex, Conditions, Healing and Prot covered a Monk is no longer needed, making room for a second N/Rt that can offer more to the party. With Weapon of Quickening the second N/Rt buffs the recharge rate on the SS, more than doubles the healing capacity of the party, quadruples condition removal, has two party heals and tosses in Blindness for good measure. If an on-demand Prot is needed, add Weapon of Warding to the build.

Monks can not hybrid between effective offense and defense like a N/Rt. The N/Rt has TWO direct healing spells, that's less than a Monk. Condition removal is spammable on a N/Rt, healing is spammable on a N/Rt, 2 party heals can be slotted on a N/Rt, hex-removal is a non-issue with 4 Paragons to take the burden and Weapon of Warding is spammable on a N/Rt. With all of this under consideration, why would you take Monks?

Hero Rits just plain suck at energy management, Offering of Spirit is the best option but they don't use it until energy bottoms out. It's also a selfish elite and does nothing for the rest of the party unlike Weapon of Fury. We've got all the channeling we need on one N/Rt, healing on two N/Rt's and Hex Removal on the Paragons...there's no need for a weak hero like a Rt/Mo.

I stand by my suggestion of 4 Para's and 3 N/Rts. They should clear it faster and with less problems than 4 Para's, a D/N, a Monk and a Rit. Any one of the D/N, Mo/E and Rt/Mo is a potential weak link that i'd rather eliminate.

Last edited by Antithesis; Apr 18, 2008 at 05:50 AM // 05:50..
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Old Apr 18, 2008, 03:01 AM // 03:01   #34
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I've always had problems with the D/N no matter where I go.

We've always used N/Rts in FoW (not the MM though-didn't think it would be worth it-gotta try that) and had a great deal of success.
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Old Apr 18, 2008, 06:32 AM // 06:32   #35
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If everything goes well, anything that you target should go down quite fast for Mark of Fury and Barbs to be use to their full potential and wasted energy too (though the necro isn't going to worry about that :-P).

Your argument on not using an order isn't that great. We've alway use an order when we FoW cause we always goes with physicals. If you're going to use 4 paras, i'd suggest you use an order. With everyone having at least an enchantment, there simply isn't enough enchant removal for it all. AI don't know target priority, so the order will be at high energy all the time. Nature Renewal will just make OoP and DF go up slower, yes, but you don't really notice that much a different really. I see you have way more hexes and enchantments in your build then the build knoll suggested.

You do not need condition removal on the monk. Just use SoP on one of the para if you want. You're all ranged, so you shouldn't step in any trap, the only other condition is deep wound. Poison doesn't count because you're not suppose to try to remove that. Just go full heal and hex removals, if you want to be safe, put some in prot have PS in there.

The rit used to run OoS, I didn't see it has any energy management problem before. Though now we run a different build on the rit that uses Signet of Removal, work quite nicely with the order, and energy is still plenty.

I can see why you're going with that build though, it's safer. I use something similar when I started FoW. But if you want speed, I'd go with knoll suggestion. I'd post builds but I'm too sleepy now, so maybe tomorrow if it's requested.

Last edited by Shaz; Apr 18, 2008 at 06:34 AM // 06:34..
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Old Apr 18, 2008, 07:03 AM // 07:03   #36
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Quote:
Originally Posted by Shaz
If everything goes well, anything that you target should go down quite fast for Mark of Fury and Barbs to be use to their full potential and wasted energy too (though the necro isn't going to worry about that :-P).
It's a Nec with 33% spell recharge, who cares about wasted energy?

Quote:
Originally Posted by Shaz
Your argument on not using an order isn't that great. We've alway use an order when we FoW cause we always goes with physicals. If you're going to use 4 paras, i'd suggest you use an order.
You like it, use it. Others don't. The arguments still hold water. The functionality can be absorbed into an SS and a N/Rt, freeing up a Hero slot for something else. Granted, Dark Fury and Order of Pain are strong Para buffs, but the rest of the D/N is meh...

And who's "we"...this is 1 Player and 6 Heroes. Hero builds are vastly different beasts to Human teams.

Quote:
Originally Posted by Shaz
I see you have way more hexes and enchantments in your build then the build knoll suggested.
Might want to re-read the build. There's two enchantments in the posted build, including Death Nova. I'm not even suggesting the MM and Rezmer be used, making it NO enchantments in 4xPara, 3xN/Rt. Hexes is irrelevant.

Quote:
Originally Posted by Shaz
You do not need condition removal on the monk. Just use SoP on one of the para if you want.
Agreed. I never take Condition removal on a Monk. Hell, i don't take Monks at all because they're entirely passive and will still find a way to burn through energy without condition removal on the bar. A Monk cannot survive on WoH alone, to be useful it needs some Prot on the bar and they're crap at managing it. SoP is great but a waste when Mend Body and Soul can do the job.

Quote:
Originally Posted by Shaz
The rit used to run OoS, I didn't see it has any energy management problem before. Though now we run a different build on the rit that uses Signet of Removal, work quite nicely with the order, and energy is still plenty.
Rit Heroes suck at e-management compared to P's and N's, even the Mesmer has better management.

Post the build, looking forward to it. In the meantime i'll work on a 3 Para 3 Nec Hero build.

Last edited by Antithesis; Apr 18, 2008 at 07:52 AM // 07:52..
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Old Apr 18, 2008, 07:16 AM // 07:16   #37
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Okay, I just got screwed up because of that new update (I HAD 10/11 QUESTS, ONLY THE HUNT WAS MISSING -.-), but my build is pretty good.

1. SY para (me)
2. D/N orders Melonni
3. N/Rt SS necro (MoM)
4. Stunning Strike hayda
5. N/Mo healer (olias)
6. N/Rt WoR or WoQ necro healer or support (Livia)
7. E/Rt Savannah Heat + Ancestor's Rage (nerfed a bit ;[) + Splinter Weapon (nerfed too ;[)

And it worked pretty well. I had, except for the places mentioned above, problems at the burning forest, because first few spawns were too closely.
Btw, Frenzy on hero is not good, just use Aggressive Refrain. My Hayda maintained it during battle pretty well on her own, that is I didn't have to micro her. Only Melonni is a bit stupid and I had to cast orders for her...
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Old Apr 18, 2008, 07:28 AM // 07:28   #38
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Quote:
Originally Posted by Abedeus
Btw, Frenzy on hero is not good, just use Aggressive Refrain. My Hayda maintained it during battle pretty well on her own, that is I didn't have to micro her.
Frenzy's fine with only one Paragon in a party, I had no problems with it. Aggressive Refrain's obviously better when you can spread Paragon skills over 4 party members.

Quote:
Originally Posted by Abedeus
Only Melonni is a bit stupid and I had to cast orders for her...
Another positive testimonial. If you need to micro heroes to get them to do their job, what's the point taking them?
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Old Apr 18, 2008, 08:50 AM // 08:50   #39
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Join Date: Sep 2006
Location: Blighty
Guild: The Legion of the Blue Blade
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I did FoW with 5 heroes and 3 players the other day, but if I HAD to choose 6 heroes, this is how I would set it all up:

[build prof=R/Me name="BHA Ranger" box Exp=12+1+1 Marksmanship=9+1 WildernessSurvival=9+1][Broad Head Arrow][Distracting Shot][Sloth Hunter's Shot][Epidemic][Apply Poison][Natural Stride][Ebon Battle Standard Of Honor][Sunspear Rebirth Signet][/build]#

[build prof=P/Mo name="Empathic Para" box SpearMastery=12+1+1 Leadership=9+1 Mot=9+1][Spear Of Redemption][Disrupting Throw][Anthem Of Flame][Aria Of Restoration][Empathic Removal][Ballad Of Restoration][Aggressive Refrain][Signet Of Return][/build]

[build prof=P/any name="Cruel Spear Para" box SpearMastery=12+1+1 Leadership=9+1 Command=9+1][Cruel Spear][Barbed Spear][Wild Throw]["Go For The Eyes!"]["Stand Your Ground!"]["Fall Back!"][Aggressive Refrain][Signet Of Return][/build]

[build prof=Me/Mo name="Artificer Mesmer" box SmitingPrayers=12 FastCasting=10+1 Inspiration=10+1+1 Dom=2][Signet Of Judgment][Castigation Signet][Bane Signet][Leech Signet][Signet Of Distraction][Hex Eater Signet][Mantra Of Inscriptions][Succor][/build]

[build prof=N/Rt name="Curses Nec" box Curses=12+1+1 SoulReaping=12+1 Restorationmagic=3][Spiteful Spirit][Reckless Haste][Enfeebling Blood][Barbs][Rip Enchantment][Pure Was Li Ming][Signet Of Lost Souls][Flesh Of My Flesh][/build]

[build prof=N/Rt name="Fury Nec" box RestorationMagic=10 Channelingmagic=10 SoulReaping=12+1+1][Weapon Of Fury][Ancestors' Rage][Mend Body And Soul][Spirit Light][Protective Was Kaolai][Life][Signet Of Lost Souls][Death Pact Signet][/build]

[build prof=N/Rt name="WoR Nec" box RestorationMagic=12 SoulReaping=12+1+1][Weapon Of Remedy][Spirit Transfer][Mend Body And Soul][Spirit Light][Protective Was Kaolai][Recovery][Signet Of Lost Souls][Death Pact Signet][/build]

Now, when we did it the other night we also had a Balth Dervish tank to help out, and the Curses necro was a player with Summon Mursaat and Mindbender rather than Rip Enchant and Pure Was Mi Ling and it took us an age. But thats probably because I was the only one to have completed FoW before and even then it was only once!
Now that I know the quests and the route, I know who to pull and where I think this team would hold up very well.

Notice: no enchants to be stripped barr the succor which I maintained on the paras so it wasnt all that essential, just helped the Empathic Para to spam ER when the hexes got overloaded. The combined passive defense of the paras, the shutdown of the mesmer/me on BHA and the excellent healing capabilities of the necros made for a very sturdy team, whilst the ward from me combined with both of the paras and the mesmer caused pretty hefty death to occur quite quickly. no area particularly posed a problem.

Last edited by distilledwill; Apr 18, 2008 at 01:49 PM // 13:49..
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Old Apr 18, 2008, 09:13 AM // 09:13   #40
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Join Date: Jun 2006
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Guild: The German Order [GER]
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This is how i did it:

1) Human SY/TNTF/YMLAD para
2) N/Rt healer (both recup and life)
3) N/Rt SS/MoP with splinter (also bloodsong, super cheap and confuses enemies)
4) D/N orders (with harries grasp in slot 8, worth it imho)
5) Para Command w empathic removal
6) Para Tactics w cruel spear
7) Para Motivation w SoR

It worked rather nicely vs everything expect Hydras, allowed for some serious overagroing (and thus speed increases). 4-monk group at begining went down fast enough.

Guess one copy of cry of frustration would be enough to make hydras easy (nor more kiting from showers, damnit!) No to find character which can use it.

/side note: in fow, you dont need enchant removal, target switching is suficient usually/
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